Commit 36ac2738 authored by Paul Hibbitts's avatar Paul Hibbitts

Theme updates.

parent 9dcacd72
# v1.9.95
## 01/15/2018
1. [](#new)
* Added experimental support for Blog page list option to display 'View all of...' links as buttons in Blog page summaries
1. [](#improved)
* Updated 'basic', 'intermediate' and 'advanced' course examples in theme '_demo' folder
# v1.9.94
## 01/12/2018
1. [](#improved)
* Revised default link behavior for 'summaryonly' "View all..." link
* Revised default link behavior for 'summaryonly' "View all of..." link
# v1.9.93
## 01/11/2018
......
---
title: 'Design Thinking'
---
Design Thinking
_An iterative methodology for producing practical and creative resolutions to problems or issues._
* [A Brief History of Design Thinking: How Design Thinking Came to 'Be' ](https://ithinkidesign.wordpress.com/2012/06/08/a-brief-history-of-design-thinking-how-design-thinking-came-to-be/)
* [Design Thinking 101](https://www.nngroup.com/articles/design-thinking/)
* [Demystifying Design Thinking: Interview with Tamara Christensen](http://thinkjarcollective.com/interviews/demystifying-design-thinking-interview-tamara-christensen/)
* [Design Thinking... What is That?](http://www.fastcompany.com/919258/design-thinking-what)
* [Design Thinking | Employing Design Principles | Defining Ease of Use](http://www.uxmatters.com/mt/archives/2011/01/design-thinking-employing-design-principles-defining-ease-of-use.php)
* [Design Thinking Comes of Age](https://hbr.org/2015/09/design-thinking-comes-of-age)
* [How to apply a design thinking, HCD, UX or any creative process from scratch](https://medium.com/digital-experience-design/how-to-apply-a-design-thinking-hcd-ux-or-any-creative-process-from-scratch-b8786efbf812#.y2tfvlsq0)
* [The Design of business: Why Design Thinking is the Next Competitive Advantage](http://net.tutsplus.com/articles/general/three-steps-to-fostering-a-user-centered-design-culture/)
---
title: 'Problem Statement'
---
Problem Statement
_A brief description of the issue that needs to be solved by a project or group._
* [Bridging User Research into Design](http://www.uxmatters.com/mt/archives/2011/10/bridging-user-research-into-design.php)
* [How to come up with great UX ideas](http://www.uxforthemasses.com/great-ux-ideas/)
* [Lean Product Design: Write a problem statement](https://pages.18f.gov/lean-product-design/2-problem-statement/)
* [What’s Your Problem? Putting Purpose Back into Your Projects](https://whitneyhess.com/blog/2012/10/18/whats-your-problem-putting-purpose-back-into-your-projects/)
---
title: 'Usability'
---
Usability
_The ease of use and learnability of physical and digital objects._
* [A Business Case for Usability](http://www.userfocus.co.uk/articles/usabilitybenefits.html)
* [Fact vs. Fiction: What Usability is Not](http://www.uxbooth.com/articles/fact-vs-fiction-what-usability-is-not/)
* [Usability 101: Introduction to Usability](http://www.nngroup.com/articles/usability-101-introduction-to-usability/)
---
title: 'User Experience Design'
---
User Experience Design
_The holistic experience of a digital or technological product or service._
* [CUBI: A User Experience Model for Project Success | UX Magazine](http://uxmag.com/articles/cubi-a-user-experience-model-for-project-success)
* [Four Myths About UX and How to Bust Them](http://uxmag.com/articles/four-myths-about-ux-and-how-to-bust-them)
* [Getting Started in User Experience](http://www.uxmatters.com/mt/archives/2015/10/getting-started-in-user-experience.php)
* [The Experience Makes the Product, Not the Features](http://uxmag.com/articles/the-experience-makes-the-product-not-the-features)
* [User experience design is not what you think](https://boagworld.com/usability/user-experience-design-is-not-what-you-think/)
* [What is UX Design? 15 User Experience Experts Weigh In](https://www.usertesting.com/blog/2015/09/16/what-is-ux-design-15-user-experience-experts-weigh-in/)
---
title: 'User Interface Design'
---
User Interface Design
_The design of the communication between the user and a system._
* [Universal Model of a User Interface (PDF)](http://www.openeye-training.com/downloads/UIModel.pdf)
* [User Interface Design, Getting the Basics Right](http://www.uxbooth.com/articles/user-interface-design-getting-the-basics-right/)
* [What UI really is (and how UX confuses matters)](http://feltpresence.com/articles/19-what-ui-really-is-and-how-ux-confuses-matters)
---
title: 'Activity-Centered Design'
---
Activity-Centered Design
_A specific form of user-centered design where the focus is on user activities and tasks rather than user characteristics._
* [Activity-Centered Design - Bokardo](http://bokardo.com/archives/activity-centered-design/)
* [Designing Web Applications for Use](http://www.uie.com/articles/designing_web_applications_for_use/)
* [Redefining User-Centered Design, Part 1](http://www.peachpit.com/guides/content.aspx?g=webdesign&seqNum=352)
---
title: 'Agile UX'
---
Agile UX
_A variation of the Agile methodology, which supports a more collaborative approach to various user experience design methods._
* [Agile User Experience Design](http://www.uxmatters.com/mt/archives/2012/04/agile-user-experience-design.php)
* [Bringing User Centered Design to the Agile Environment](http://boxesandarrows.com/bringing-user-centered-design-to-the-agile-environment/)
* [Fitting Big-Picture UX Into Agile Development](http://uxdesign.smashingmagazine.com/2012/11/06/design-spikes-fit-big-picture-ux-agile-development/)
* [User Experience and Agile](https://www.uxmatters.com/mt/archives/2017/08/user-experience-and-agile.php)
* [UX and Agile: Tying the knot](http://uxmag.com/articles/ux-and-agile-tying-the-knot)
---
title: 'What Does a Holistic User Experience Design Process Look Like?'
visible: false
---
---
title: 'Lean UX'
---
Lean UX
_Often associated with use in start-ups, this methodology is focused on the rapid evaluation of hypotheses (i.e. learning loops), while putting in the minimal amount of effort required to test these hypotheses._
* [ Andy Budd::Blogography - My thoughts on Lean UX](http://www.andybudd.com/archives/2011/10/my_thoughts_on_lean_ux/)
* [Jeff Gothelf on Design as a Hypothesis | The Hipper Element](http://thehipperelement.com/post/60361702934/jeff-gothelf-on-design-as-a-hypothesis)
* [Lean Design for Good User Experience](http://www2.le.ac.uk/departments/computer-science/people/elaw/HCI-3T/P6Gasik.pdf)
* [Lean UX: Rethink Development](http://www.drdobbs.com/architecture-and-design/lean-ux-rethink-development/231902070)
---
title: 'Scenario-based Design (also known as Task-Centered Design)'
---
Scenario-based Design (also known as Task-Centered Design)
_Another form of user-centered design that relies on stories of user interaction as the source of guidance for design requirements._
* [Five Reasons for Scenario-Based Design (PDF)](http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.106.5310&rep=rep1&type=pdf)
* [Scenarios](http://uiaccess.com/accessucd/scenarios.html)
* [Task-Centered User Interface Design - A Practical Introduction (incl. Amended Version)](http://web.cs.dal.ca/%7Ejamie/TCUID/readme.html)
---
title: 'User-centered design (UCD)'
---
User-centered design (UCD)
_A methodology and philosophy where users and their goals are the focal point._
* [Being User-Centered When Implementing a UCD Process](http://www.wqusability.com/articles/ucd-on-ucd.html)
* [Three Steps to Fostering a User-Centered Design Culture](http://net.tutsplus.com/articles/general/three-steps-to-fostering-a-user-centered-design-culture/)
* [User-Centered Design Basics](https://www.usability.gov/what-and-why/user-centered-design.html)
---
title: 'Content Strategy'
---
Content Strategy
_Planning the creation, publication, and governance of useful, usable, and desirable content._
* [Content strategy 101, Part 1: giving context to your content](http://www.creativebloq.com/netmag/content-strategy-101-part-1-giving-context-your-content-3135760)
* [How to Develop a User-Centered Content Strategy (PDF)](http://www.terpsys.com/docs/default-source/white-papers/how-to-develop-a-user-centered-content-strategy.pdf?sfvrsn=4)
* [Practical Content Strategy in Action](http://www.uxbooth.com/articles/practical-content-strategy-in-action/)
* [UX Designers Should Be Content Strategists Too](https://blog.nerdery.com/2013/09/ux-designers-should-be-content-strategists-too/)
---
title: 'Product Design Principles'
---
Product Design Principles
_A set of design principles specific to the creation on a particular product._
* [Creating Great Design Principles - 6 Counter-intuitive Tests](https://articles.uie.com/creating-design-principles/)
* [Developing Design Principles](http://www.lukew.com/ff/entry.asp?854)
* [Design Principles: a guide to less sh*tty feedback](https://medium.com/apegroup-texts/design-principles-a-guide-to-less-shitty-feedback-64e9541816c1)
* [Experience / Design Principles](https://uxthink.wordpress.com/2011/02/01/expereince-design-principles/)
* [Good example of Design Principles at MapBox](http://www.designitsimple.de/good-example-of-design-principles-at-mapbox/)
---
title: 'Journey Mapping'
---
Journey Mapping
_A map of a person's experience throughout an existing service._
* [DIY Experience Map](http://www.ux-lady.com/diy-experience-map/)
* [Experience Maps Identify Inefficiencies and Opportunities](http://uxmag.com/articles/experience-maps-identify-inefficiencies-and-opportunities)
* [It's time to put the customer back into the 'customer journey'](http://econsultancy.com/uk/blog/8597-it-s-time-to-put-the-customer-back-into-the-customer-journey)
* [Mapping Experiences](http://www.uxmatters.com/mt/archives/2016/09/mapping-experiences.php)
* [The Anatomy of an Experience Map](http://adaptivepath.org/ideas/the-anatomy-of-an-experience-map/)
* [When and How to Create Customer Journey Maps](https://www.nngroup.com/articles/customer-journey-mapping/)
---
title: 'Kano Model'
---
Kano Model
_A model representing 5 types of customer requirements (or potential features)._
* [Feature Grading: An Introduction to the Kano Model](http://www.userfocus.co.uk/articles/kano-model.html)
* [Leveraging the Kano Model for Optimal Results](http://uxmag.com/articles/leveraging-the-kano-model-for-optimal-results)
* [The Kano Model – A tool to prioritize the users’ wants and desires](https://www.interaction-design.org/literature/article/the-kano-model-a-tool-to-prioritize-the-users-wants-and-desires)
* [Using The Kano Model To Prioritize Product Development](http://www.mindtheproduct.com/2013/07/using-the-kano-model-to-prioritize-product-development/)
---
title: 'Open Source Business Strategies'
---
Open Source Business Strategies
_Business strategies related to open source software products._
* [Creative Commons Toolkit for Business](https://creativecommons.org/2015/11/13/creative-commons-toolkit-for-business/)
* [Making Money With Software, or Because of It?](http://redmonk.com/sogrady/2007/12/14/making-money-with-software-or-because-of-it/)
* [Open issues: lessons learned building an open source business ](http://werd.io/2015/open-issues-lessons-learned-building-an-open-source-business)
* [Open source software has to sell user experience](https://opensource.com/community/16/6/mattermost-shows-oss-has-be-better)
---
title: 'User Experience Strategy'
---
User Experience Strategy
_Defining a set of end-user goals in relation to design and development work._
* [3 Keys to Aligning UX with Business Strategy](http://www.uxmatters.com/mt/archives/2012/09/3-keys-to-aligning-ux-with-business-strategy.php)
* [How Design And User Experience Translates To The Bottom Line](http://www.forbes.com/sites/anthonykosner/2013/11/23/how-design-and-user-experience-translates-to-the-bottom-line/#11bd56fe7049)
* [Making Research Actionable: An Introduction to Design Criteria](http://adaptivepath.org/ideas/making-research-actionable-an-introduction-to-design-criteria/)
* [Planning Your UX Strategy](http://johnnyholland.org/2010/04/16/planning-your-ux-strategy/)
* [There is no such thing as UX strategy](http://www.jeffgothelf.com/blog/there-is-no-such-thing-as-ux-strategy/#sthash.qlyTZv6A.dpbs)
---
title: 'Value of UX'
---
Value of UX
_Associating a value to the practice of user experience design._
* [Making a Strong Business case for the ROI of UX](https://www.experiencedynamics.com/blog/2014/07/making-strong-business-case-roi-ux-infographic)
* [Mapping Business Value to UX: An Idea’s Inception](http://www.uxmatters.com/mt/archives/2013/10/mapping-business-value-to-ux-an-ideas-inception.php)
* [“Sell me this pen”: Explaining the value of #UX](http://www.josephdickerson.com/blog/2016/06/25/57739/?utm_source=twitterfeed&utm_medium=twitter)
---
title: 'Value Proposition'
---
Value Proposition
_A clear statement which communicates the benefits of a product or service._
* [7 of the Best Value Proposition Examples We’ve Ever Seen](http://www.wordstream.com/blog/ws/2016/04/27/value-proposition-examples)
* [Creating a value proposition](https://welovelean.wordpress.com/2012/08/18/creating-a-value-proposition/)
* [Don’t ever forget about Value Proposition](http://www.ux-lady.com/dont-ever-ever-forget-about-value-proposition/)
---
title: 'Affinity Diagrams'
---
Affinity Diagrams
_A tool to visually organize ideas and information_
* [Affinity Diagrams - Organizing ideas into common themes](http://www.mindtools.com/pages/article/newTMC_86.htm)
* [KJ Diagrams (PDF)](http://www.google.ca/url?sa=t&source=web&cd=23&ved=0CC0QFjACOBQ&url=http%3A%2F%2Fopim.wharton.upenn.edu%2F%7Eulrich%2Fdocuments%2Fulrich-KJdiagrams.pdf&rct=j&q=affinity%20diagrams&ei=vmw4TpWXFoevsAK84bw1&usg=AFQjCNHWdoEvCapZCdrs7Q3kWSCX9_vvwg&cad=rja)
* [Using Affinity Diagrams to make sense from Brainstorming](http://www.leanyourcompany.com/methods/Using-Affinity-Diagrams.asp)
---
title: 'Card Sorts'
---
Card Sorts
_Having participants sort various items into groups of their own choosing._
* [Card-Based Classification Evaluation](http://boxesandarrows.com/card-based-classification-evaluation/)
* [Card sorting: a definitive guide](http://boxesandarrows.com/card-sorting-a-definitive-guide/)
* [Information Design Using Card Sorting](http://www.steptwo.com.au/papers/cardsorting/)
---
title: "How to Understand and Communicate People's Needs and Behaviors?"
visible: false
---
---
title: 'Remote Contextual Inquiry'
---
Remote Contextual Inquiry
_Remotely observing participants using their own to perform their actual work._
* [Overcoming Distance in User-Centered Design (PDF)](http://www.nada.kth.se/utbildning/grukth/exjobb/rapportlistor/2006/rapporter06/safai_borna_06119.pdf)
* [Remote Contextual Inquiry: A Technique to Improve Enterprise Software](http://boxesandarrows.com/remote-contextual-inquiry-a-technique-to-improve-enterprise-software/)
---
title: 'Contextual Inquiry'
---
Contextual Inquiry
_Observing participants in their own environment performing their actual work._
* [Conducting Contextual Enquiry (or Site Visits)](http://uxmastery.com/conducting-contextual-enquiry-or-site-visits/)
* [Contextual Inquiry - A Primer](http://www.sitepoint.com/contextual-enquiry-primer/)
* [Field Research in Commercial Product Development (PDF)](http://teced.com/wp-content/uploads/2011/06/upa2003_lk_tk_ovhs-commercial-product-development1.pdf)
* [Focus Questions for Site Visits](http://www.uie.com/brainsparks/2007/02/22/focus-questions-for-site-visits/)
---
title: 'Diary Studies'
---
Diary Studies
_A qualitative technique for collecting information about user behaviors, activities, and experiences over an extended period of time._
* [Dear Diary: Using Diaries to Study User Experience](http://uxpamagazine.org/dear-diary-using-diaries-to-study-user-experience/)
* [Diary Studies: Understanding Long-Term User Behavior and Experiences](https://www.nngroup.com/articles/diary-studies/)
* [Jumpstart Design Research with a Diary Study](http://www.uxbooth.com/articles/jumpstart-design-research-with-a-diary-study/)
---
title: 'Empathy Maps'
---
Empathy Maps
_A simple tool to better understand people using a product or service._
* [Agile Coaching Tip: What Is an Empathy Map?](http://www.solutionsiq.com/what-is-an-empathy-map/)
* [Empathy Maps for UX](http://www.tadpull.com/tools/how-to-use-empathy-map-for-user-experience-mapping.php)
* [How To Use Empathy Maps To Make Better Services](http://www.innovationlabs.org.uk/2014/04/25/empathy-maps/)
* [Updated Empathy Map Canvas](https://medium.com/the-xplane-collection/updated-empathy-map-canvas-46df22df3c8a)
---
title: 'Five Whys'
---
Five Whys
_A technique that utilizes a question-asking method to explore the causes/effects underlying a particular issue._
* [Determine The Root Cause: 5 Whys](http://www.isixsigma.com/index.php?option=com_k2&view=item&id=1308:determine-the-root-cause-5-whys&Itemid=200)
* [One simple question to get to the root of any design problem](http://blog.usabilla.com/to-the-users-core-question-in-5-whys/)
---
title: 'Interviews'
---
Interviews
_A conversation where an interviewer asks a series of questions to one or more interviewees._
* [Interviewing Humans](http://alistapart.com/article/interviewing-humans)
* [Never Ask What They Want — 3 Better Questions to Ask in User Interviews](https://medium.com/user-research/never-ask-what-they-want-3-better-questions-to-ask-in-user-interviews-aeddd2a2101e#.21nbp2ly8)
* [Six Steps to Better Interviews and Simplified Task Analysis](http://adaptivepath.org/ideas/six-steps-to-better-interviews-and-simplified-task-analysis/)
* [Three tips for great research conversations](https://medium.com/designing-atlassian/three-tips-for-great-research-conversations-ecd08dcc0632)
* [Uncovering user goals with the Episodic Interview](http://userfocus.co.uk/articles/uncovering-user-goals-with-the-episodic-interview.html)
* [When Interviews Go Wrong](http://www.uxmatters.com/mt/archives/2011/04/when-interviews-go-wrong.php)
---
title: 'Interviews'
---
Job Stories
_An approach to task analysis that is inspired by Jobs To Be Done._
* [5 Tips For Writing A Job Story](https://medium.com/the-job-to-be-done/5-tips-for-writing-a-job-story-7c9092911fc9)
* [Designing Features Using Job Stories](http://insideintercom.io/using-job-stories-design-features-ui-ux/)
* [Job stories are great, but personas aren't dead](http://www.elezea.com/2013/12/job-stories-and-personas-sitting-in-a-tree/)
---
title: 'Proto-Personas'
---
Proto-Personas
_Hypothetical persons, where each one represents a specific type of user._
* [Assumptive Personas](http://www.90percentofeverything.com/2013/04/28/assumptive-personas/)
* [Boost Empathy Quickly With Proto-Personas](https://blog.mural.co/2016/05/boost-empathy-quickly-with-proto-personas/)
* [The UX Designer’s 5-Minute Guide to Lean Personas](https://www.uxpin.com/studio/blog/ux-designers-5-minute-guide-lean-personas/)
* [Traditional vs. Agile Persona Creation](http://oddpov.com/traditional-vs-agile-persona-creation/)
* [Using Proto-Personas for Executive Alignment](http://uxmag.com/articles/using-proto-personas-for-executive-alignment)
---
title: 'Personas'
---
Personas
_Fictional persons, based on research, where each one represents a specific type of user._
* [An introduction to personas and how to create them](http://www.steptwo.com.au/papers/kmc_personas/index.html)
* [Describing Personas](https://medium.com/@indiyoung/describing-personas-af992e3fc527#.uqj6h6mb2)
* [Five Factors for Successful Persona Projects](http://www.uie.com/articles/successful_persona_projects)
* [Persona Grata - Welcoming users into the interaction design process](http://uxmag.com/articles/persona-grata)
* [A Closer Look At Personas: What They Are And How They Work (Part 1)](http://www.smashingmagazine.com/2014/08/06/a-closer-look-at-personas-part-1/)
* [Personas: Setting the Stage for Building Usable Information Sites](http://www.infotoday.com/online/jul03/head.shtml)
* [Three Important Benefits of Personas](http://www.uie.com/articles/benefits_of_personas/)
---
title: 'Story Maps'
---
Story Maps
_A visual representation of a user journey to help prioritize a product backlog._
* [Buying better digital products part 3: Mapping user stories](https://18f.gsa.gov/2016/08/04/buying-better-digital-products-part-3-mapping-user-stories/)
* [Story Map Concepts (PDF)](http://jpattonassociates.com/wp-content/uploads/2015/03/story_mapping.pdf)
* [The new user story backlog is
a map](http://jpattonassociates.com/the-new-backlog/)
---
title: 'Surveys'
---
Surveys
_A data collection tool to gather responses to a series of questions._
* [8 Research Based Insights for User Experience Surveys](http://www.measuringusability.com/blog/ux-surveys.php)
* [Preparing an Online Questionnaire - How to Conduct an Online Survey ](http://www.questionpro.com/akira/showArticle.do?articleID=build01)
* [What Is a Survey - Booklet](http://www.whatisasurvey.info/)
---
title: 'Task Analysis'
---
Task Analysis
_Task analysis is the decomposition of how tasks are currently performed._
* [Hierarchical Task Analysis](http://www.uxmatters.com/mt/archives/2010/02/hierarchical-task-analysis.php)
* [Task Analysis: The Key UX Design Step Everyone Skips](https://searchenginewatch.com/sew/how-to/2336547/task-analysis-the-key-ux-design-step-everyone-skips)
* [Task Analysis - Hierarchical, If/Then, and Model-Based](http://siteresources.worldbank.org/WBI/Resources/213798-1194538727144/4Final-Task_Analysis.pdf)
* [Uncovering True Motivation: The Whys and Wherefore](http://www.stcsig.org/usability/newsletter/0310-motivation.html)
---
title: 'User Profiles'
---
User Profiles
_A summary of relevant user characteristics, which can include both demographic and behavioral information._
* [Task-Based Audience Segmentation](http://adaptivepath.org/ideas/task-based-audience-segmentation/)
* [User Group Profiles](http://www.uiaccess.com/accessucd/users.html)
* [What Kind of Users Use Your GUI?](http://classicsys.com/free-stuff-2/articles/usability-research-and-testing/what-kind-of-users-use-your-gui/)
---
title: 'Informal (Guerilla) User Research'
---
Informal (Guerilla) User Research
_A rapid and less rigorous approach to conducting user research._
* [Are you doing your user research on the right people?](http://www.90percentofeverything.com/2008/08/25/are-you-doing-your-user-research-on-the-right-people/)
* [Getting Guerrilla With It](http://uxmag.com/articles/getting-guerrilla-with-it)
---
title: 'User Research'
---
User Research
_The process of learning about the audience for your system or product._
* [Communicating User Research Findings](http://www.uxmatters.com/mt/archives/2012/02/communicating-user-research-findings.php)
* [Doing Research with People Who Are Not Users: Consultation](https://www.uxmatters.com/mt/archives/2017/08/doing-research-with-people-who-are-not-users-consultation.php)
* [From Research Goals to Usability-Testing Scenarios: A 7-Step Method](https://www.nngroup.com/articles/ux-research-goals-to-scenarios/)
* [How to get participants for your user research](http://blog.fluidui.com/how-to-get-participants-for-your-user-research/)
* [The two questions we answer with user research](http://www.userfocus.co.uk/articles/the_two_questions_we_answer_with_user_research.html)
* [Step By Step Guide To More Structured User Research](http://blog.usabilla.com/step-by-step-guide-to-more-structured-user-research/)
* [One page user research plan ](http://uxdesign.smashingmagazine.com/2012/01/26/ux-research-plan-stakeholders-love/)
* [When to Use Which User-Experience Research Methods](https://www.nngroup.com/articles/which-ux-research-methods/)
* [UIETips: Three Questions You Shouldn't Ask During User Research](http://www.uie.com/brainsparks/2013/07/24/uietips-3-questions-not-to-ask-during-user-research/)
---
title: 'User Stories'
---
User Stories
_Brief narratives that describe on user interactions with a system, with a focus on the value gained from such interactions._
* [Advantages of User Stories for Requirements](http://www.mountaingoatsoftware.com/articles/advantages-of-user-stories-for-requirements)
* [How Expanded User Stories Help Us Fix Existing Interfaces](http://www.erinlynnyoung.com/post/47756875821/expanded-user-stories)
* [Writing user stories](https://www.gov.uk/service-manual/agile/writing-user-stories.html)
---
title: 'Brainstorming'
---
Brainstorming
_Brainstorming is a common group ideation technique._
* [7 Tips on Better Brainstorming](https://challenges.openideo.com/blog/seven-tips-on-better-brainstorming)
* [How to run a brainstorming meeting](http://scottberkun.com/essays/34-how-to-run-a-brainstorming-meeting/)
* [Ideation in Practice: How Effective UX Teams Generate Ideas](https://www.nngroup.com/articles/ideation-in-practice/)
* [Tips for Structuring Better Brainstorming Sessions](http://www.inspireux.com/2013/07/18/tips-for-structuring-better-brainstorming-sessions/)
* [Troubleshooting Group Ideation: 10 Fixes for More and Better UX Ideas](https://www.nngroup.com/articles/group-ideation/?utm_content=buffer38903&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer)
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title: 'Concept Maps'
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Concept Maps
_A diagram showing how various concepts are related._
* [Concept map](http://edutechwiki.unige.ch/en/Concept_map)