Commit f139042c authored by Paul Hibbitts's avatar Paul Hibbitts

Theme updates.

parent b0f045c5
# v1.9.86
## 01/05/2018
1. [](#improved)
* Updated 'basic' and 'advanced' course demo pages in theme '_demo' folder
* Updated Twig Feeds link text for RSS feed aggregator setup
# v1.9.85
## 01/04/2018
title: Resources
published: true
hide_page_title: false
hide_git_sync_repo_link: false
#### Reflective Writing Guides
title: 'UX News'
published: false
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rss_feed_display_order: date
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rss_feed_preview_paragraphs: two
A look at what's going on in the field of user experience.
title: 'Design Thinking'
Design Thinking
_An iterative methodology for producing practical and creative resolutions to problems or issues._
* [A Brief History of Design Thinking: How Design Thinking Came to 'Be' ](
* [Design Thinking 101](
* [Demystifying Design Thinking: Interview with Tamara Christensen](
* [Design Thinking... What is That?](
* [Design Thinking | Employing Design Principles | Defining Ease of Use](
* [Design Thinking Comes of Age](
* [How to apply a design thinking, HCD, UX or any creative process from scratch](
* [The Design of business: Why Design Thinking is the Next Competitive Advantage](
title: 'Problem Statement'
Problem Statement
_A brief description of the issue that needs to be solved by a project or group._
* [Bridging User Research into Design](
* [How to come up with great UX ideas](
* [Lean Product Design: Write a problem statement](
* [What’s Your Problem? Putting Purpose Back into Your Projects](
title: 'Usability'
_The ease of use and learnability of physical and digital objects._
* [A Business Case for Usability](
* [Fact vs. Fiction: What Usability is Not](
* [Usability 101: Introduction to Usability](
title: 'User Experience Design'
User Experience Design
_The holistic experience of a digital or technological product or service._
* [CUBI: A User Experience Model for Project Success | UX Magazine](
* [Four Myths About UX and How to Bust Them](
* [Getting Started in User Experience](
* [The Experience Makes the Product, Not the Features](
* [User experience design is not what you think](
* [What is UX Design? 15 User Experience Experts Weigh In](
title: 'User Interface Design'
User Interface Design
_The design of the communication between the user and a system._
* [Universal Model of a User Interface (PDF)](
* [User Interface Design, Getting the Basics Right](
* [What UI really is (and how UX confuses matters)](
title: 'Activity-Centered Design'
Activity-Centered Design
_A specific form of user-centered design where the focus is on user activities and tasks rather than user characteristics._
* [Activity-Centered Design - Bokardo](
* [Designing Web Applications for Use](
* [Redefining User-Centered Design, Part 1](
title: 'Agile UX'
Agile UX
_A variation of the Agile methodology, which supports a more collaborative approach to various user experience design methods._
* [Agile User Experience Design](
* [Bringing User Centered Design to the Agile Environment](
* [Fitting Big-Picture UX Into Agile Development](
* [User Experience and Agile](
* [UX and Agile: Tying the knot](
title: 'Lean UX'
Lean UX
_Often associated with use in start-ups, this methodology is focused on the rapid evaluation of hypotheses (i.e. learning loops), while putting in the minimal amount of effort required to test these hypotheses._
* [ Andy Budd::Blogography - My thoughts on Lean UX](
* [Jeff Gothelf on Design as a Hypothesis | The Hipper Element](
* [Lean Design for Good User Experience](
* [Lean UX: Rethink Development](
title: 'Scenario-based Design (also known as Task-Centered Design)'
Scenario-based Design (also known as Task-Centered Design)
_Another form of user-centered design that relies on stories of user interaction as the source of guidance for design requirements._
* [Five Reasons for Scenario-Based Design (PDF)](
* [Scenarios](
* [Task-Centered User Interface Design - A Practical Introduction (incl. Amended Version)](
title: 'User-centered design (UCD)'
User-centered design (UCD)
_A methodology and philosophy where users and their goals are the focal point._
* [Being User-Centered When Implementing a UCD Process](
* [Three Steps to Fostering a User-Centered Design Culture](
* [User-Centered Design Basics](
title: 'Content Strategy'
Content Strategy
_Planning the creation, publication, and governance of useful, usable, and desirable content._
* [Content strategy 101, Part 1: giving context to your content](
* [How to Develop a User-Centered Content Strategy (PDF)](
* [Practical Content Strategy in Action](
* [UX Designers Should Be Content Strategists Too](
title: 'Product Design Principles'
Product Design Principles
_A set of design principles specific to the creation on a particular product._
* [Creating Great Design Principles - 6 Counter-intuitive Tests](
* [Developing Design Principles](
* [Design Principles: a guide to less sh*tty feedback](
* [Experience / Design Principles](
* [Good example of Design Principles at MapBox](
title: 'Journey Mapping'
Journey Mapping
_A map of a person's experience throughout an existing service._
* [DIY Experience Map](
* [Experience Maps Identify Inefficiencies and Opportunities](
* [It's time to put the customer back into the 'customer journey'](
* [Mapping Experiences](
* [The Anatomy of an Experience Map](
* [When and How to Create Customer Journey Maps](
title: 'Kano Model'
Kano Model
_A model representing 5 types of customer requirements (or potential features)._
* [Feature Grading: An Introduction to the Kano Model](
* [Leveraging the Kano Model for Optimal Results](
* [The Kano Model – A tool to prioritize the users’ wants and desires](
* [Using The Kano Model To Prioritize Product Development](
title: 'Open Source Business Strategies'
Open Source Business Strategies
_Business strategies related to open source software products._
* [Creative Commons Toolkit for Business](
* [Making Money With Software, or Because of It?](
* [Open issues: lessons learned building an open source business ](
* [Open source software has to sell user experience](
title: 'User Experience Strategy'
User Experience Strategy
_Defining a set of end-user goals in relation to design and development work._
* [3 Keys to Aligning UX with Business Strategy](
* [How Design And User Experience Translates To The Bottom Line](
* [Making Research Actionable: An Introduction to Design Criteria](
* [Planning Your UX Strategy](
* [There is no such thing as UX strategy](
title: 'Value of UX'
Value of UX
_Associating a value to the practice of user experience design._
* [Making a Strong Business case for the ROI of UX](
* [Mapping Business Value to UX: An Idea’s Inception](
* [“Sell me this pen”: Explaining the value of #UX](
title: 'Value Proposition'
Value Proposition
_A clear statement which communicates the benefits of a product or service._
* [7 of the Best Value Proposition Examples We’ve Ever Seen](
* [Creating a value proposition](
* [Don’t ever forget about Value Proposition](
title: 'Affinity Diagrams'
Affinity Diagrams
_A tool to visually organize ideas and information_
* [Affinity Diagrams - Organizing ideas into common themes](
* [KJ Diagrams (PDF)](
* [Using Affinity Diagrams to make sense from Brainstorming](
title: 'Card Sorts'
Card Sorts
_Having participants sort various items into groups of their own choosing._
* [Card-Based Classification Evaluation](
* [Card sorting: a definitive guide](
* [Information Design Using Card Sorting](
title: "How to Understand and Communicate People's Needs and Behaviors?"
visible: false
title: 'Remote Contextual Inquiry'
Remote Contextual Inquiry
_Remotely observing participants using their own to perform their actual work._
* [Overcoming Distance in User-Centered Design (PDF)](
* [Remote Contextual Inquiry: A Technique to Improve Enterprise Software](
title: 'Contextual Inquiry'
Contextual Inquiry
_Observing participants in their own environment performing their actual work._
* [Conducting Contextual Enquiry (or Site Visits)](
* [Contextual Inquiry - A Primer](
* [Field Research in Commercial Product Development (PDF)](
* [Focus Questions for Site Visits](
title: 'Diary Studies'
Diary Studies
_A qualitative technique for collecting information about user behaviors, activities, and experiences over an extended period of time._
* [Dear Diary: Using Diaries to Study User Experience](
* [Diary Studies: Understanding Long-Term User Behavior and Experiences](
* [Jumpstart Design Research with a Diary Study](
title: 'Empathy Maps'
Empathy Maps
_A simple tool to better understand people using a product or service._
* [Agile Coaching Tip: What Is an Empathy Map?](
* [Empathy Maps for UX](
* [How To Use Empathy Maps To Make Better Services](
* [Updated Empathy Map Canvas](
title: 'Five Whys'
Five Whys
_A technique that utilizes a question-asking method to explore the causes/effects underlying a particular issue._
* [Determine The Root Cause: 5 Whys](
* [One simple question to get to the root of any design problem](
title: 'Interviews'
_A conversation where an interviewer asks a series of questions to one or more interviewees._
* [Interviewing Humans](
* [Never Ask What They Want — 3 Better Questions to Ask in User Interviews](
* [Six Steps to Better Interviews and Simplified Task Analysis](
* [Three tips for great research conversations](
* [Uncovering user goals with the Episodic Interview](
* [When Interviews Go Wrong](
title: 'Interviews'
Job Stories
_An approach to task analysis that is inspired by Jobs To Be Done._
* [5 Tips For Writing A Job Story](
* [Designing Features Using Job Stories](
* [Job stories are great, but personas aren't dead](
title: 'Proto-Personas'
_Hypothetical persons, where each one represents a specific type of user._
* [Assumptive Personas](
* [Boost Empathy Quickly With Proto-Personas](
* [The UX Designer’s 5-Minute Guide to Lean Personas](
* [Traditional vs. Agile Persona Creation](
* [Using Proto-Personas for Executive Alignment](
title: 'Personas'
_Fictional persons, based on research, where each one represents a specific type of user._
* [An introduction to personas and how to create them](
* [Describing Personas](
* [Five Factors for Successful Persona Projects](
* [Persona Grata - Welcoming users into the interaction design process](
* [A Closer Look At Personas: What They Are And How They Work (Part 1)](
* [Personas: Setting the Stage for Building Usable Information Sites](
* [Three Important Benefits of Personas](
title: 'Story Maps'
Story Maps
_A visual representation of a user journey to help prioritize a product backlog._
* [Buying better digital products part 3: Mapping user stories](
* [Story Map Concepts (PDF)](
* [The new user story backlog is
a map](
title: 'Surveys'
_A data collection tool to gather responses to a series of questions._
* [8 Research Based Insights for User Experience Surveys](
* [Preparing an Online Questionnaire - How to Conduct an Online Survey ](
* [What Is a Survey - Booklet](
title: 'Task Analysis'
Task Analysis
_Task analysis is the decomposition of how tasks are currently performed._
* [Hierarchical Task Analysis](
* [Task Analysis: The Key UX Design Step Everyone Skips](
* [Task Analysis - Hierarchical, If/Then, and Model-Based](
* [Uncovering True Motivation: The Whys and Wherefore](
title: 'User Profiles'
User Profiles
_A summary of relevant user characteristics, which can include both demographic and behavioral information._
* [Task-Based Audience Segmentation](
* [User Group Profiles](
* [What Kind of Users Use Your GUI?](
title: 'Informal (Guerilla) User Research'
Informal (Guerilla) User Research
_A rapid and less rigorous approach to conducting user research._
* [Are you doing your user research on the right people?](
* [Getting Guerrilla With It](
title: 'User Research'
User Research
_The process of learning about the audience for your system or product._
* [Communicating User Research Findings](
* [Doing Research with People Who Are Not Users: Consultation](
* [From Research Goals to Usability-Testing Scenarios: A 7-Step Method](
* [How to get participants for your user research](
* [The two questions we answer with user research](
* [Step By Step Guide To More Structured User Research](
* [One page user research plan ](
* [When to Use Which User-Experience Research Methods](
* [UIETips: Three Questions You Shouldn't Ask During User Research](
title: 'User Stories'
User Stories
_Brief narratives that describe on user interactions with a system, with a focus on the value gained from such interactions._
* [Advantages of User Stories for Requirements](
* [How Expanded User Stories Help Us Fix Existing Interfaces](
* [Writing user stories](
title: 'Brainstorming'
_Brainstorming is a common group ideation technique._
* [7 Tips on Better Brainstorming](
* [How to run a brainstorming meeting](
* [Ideation in Practice: How Effective UX Teams Generate Ideas](
* [Tips for Structuring Better Brainstorming Sessions](
* [Troubleshooting Group Ideation: 10 Fixes for More and Better UX Ideas](
title: 'Concept Maps'
Concept Maps
_A diagram showing how various concepts are related._
* [Concept map](
* [Concept maps vs. mind maps](
title: 'Conceptualizing Interaction'
Conceptualizing Interaction
_Exploring what interaction model will be presented to the user through the use of structure, behavior, and visuals._
* [Book Review: The Design of Everyday Things](
* [Conceptual models: begin by designing what to design (PDF)](
* [Conceptual Design for Interactive Systems: Designing for Performance and User Experience](
* [Specifying what we want the user experience to be - the designer's model](
title: 'Design Patterns'
Design Patterns
_General solutions for commonly occurring system design problems._
* [Patternry](
* [UI Patterns](http://ui-